AI Insights · Timothy · January 2022
Top 5 Stickman Games Performance in Romania Q4 2021
In Q4 2021, Stickman games saw varied performance in Romania, with notable trends in weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 Stickman games displayed diverse performance metrics in Romania. Data from Sensor Tower reveals interesting insights into their weekly downloads, revenue, and active user trends.
Stick War: Legacy from Max Games Studios experienced a peak in weekly revenue at around $221 in late October. Weekly downloads began the quarter at 1.9K, rising to a high of 3.9K in mid-October, and then showed a gradual increase towards the end of December, reaching 3.3K. Weekly active users followed a similar trend, starting at 6.4K and peaking at 10.1K in mid-October, before stabilizing around 9.2K by the end of the quarter.
Stickman Hook by MADBOX saw its weekly revenue reach a peak of $49 in the last week of December. Weekly downloads fluctuated significantly, starting at 699 and peaking at 1.9K in late October, before ending the quarter at 1.3K. Active users showed a similar pattern, with a high of 4.5K in early November and concluding the quarter at 3.8K.
Stickman Legends Offline Games from Zitga had a moderate performance with weekly revenue peaking at $63 at the end of November. Downloads started at 146 and saw a steady increase, reaching 265 in early December and stabilizing at 248 towards the end. Active users also saw a growth trend, beginning at 402 and peaking at 664 in early December, before slightly decreasing to 616 by the end of December.
Draw a Stickman: EPIC 2 by Hitcents.com, Inc. saw its highest weekly revenue of $61 in late November. Downloads started at 416, peaking at 1.2K in late December. Active users showed an upward trend, starting at 1.9K and peaking at 2.8K by the end of the quarter.
Anger of Stick 5 : zombie by Button ENM saw a peak weekly revenue of $44 in early November. Downloads began at 965, reaching a high of 3.5K in late October, and concluded the quarter at 1.6K. Active users showed significant growth, starting at 3.8K and peaking at 10.3K in late October, before ending the quarter at 5.8K.
For more detailed insights and data, visit Sensor Tower.